Ask a Labo VR Garage owner about GBG mechanics!
By - El-Doot
Can you switch between 2D and 3D nodons during gameplay?
What do you think the main big difference is between GBG and Labo?
How long did it take to make a player character run and jump? Do you think connections will be easier?
What are you most excited about GBG?
Were you able to make sprites and animations in Labo?
What was your favorite Labo creation? Why?
1. All nodon work in 3d. If you want to have 2d switch to 3d I’d suggest having an input multiply by 0, unless in this area and multiply by 1 to get 3d movement.
2. Main difference is the textures. Those’ll be huge in helping make games!
3. Oh it only takes like 30 sec lol. Cameras take a bit longer, but I think gbg will improve that and teach us how to do it rather than labo’s do it yourself approach.
4. Well I’m most excited about textures and the fact we can share levels :0
5. Not really, but in gbg you can make animated sprites so that’s exciting
6. The fps for sure, I coded it all on my own with no samples :) (if you mean favorite in general, the botw shrine. that’s so cool!)
The main thing I'm planning is a text adventure. I've always kept this particular idea for a narrative in my back pocket, and now comes a toolset that purports to let you make 'any game you want.' I've asked other users here to postulate the character limit for the Text Object nodon and the reply I received was "64 characters per nodon and 8 nodons," but that this number will likely change for GBG. Have you seen any evidence that this nodon will have been amended for GBG, and what do you suspect the character limit will be for the Text Object nodon?
I’ll check in labo vr and update you on it. Also, the node limit in labo vr will be doubled in gbg so keep that in mind :)
Yep, 64 ch. limit and 8 only. We’ll see if they change it. A solution could be to use textures for text!
I had thought about that, but I'm planning a 10,000 word script. I really hope that there's a fundamental change between Labo and GBG in how they handle text. I'm very fortunate that I have several other games planned - if my text adventure was the only thing I had cooking, I'd be severely disappointed. As I've alluded to elsewhere in this subreddit, I find it amusing in a way that the thing GBG can't do is the most simple thing.
Edit: I know 10,000 seems like a lot, but Zork clocks in with about 14,000 and is famously short. My game would be roughly between 8,000 to 10,000 words in length.
I know this is a far cry from the original post, but try this
It's a whole program dedicated to setting up text adventures like these and is drop dead easy to use.
I asked you before but I'll just ask again so that others can see your answer - is there a way to broadcast 'events'/send signals?
You could use the Wormhole Enter / Wormhole exit to do that
Which Nodon would that be?
same name iirc
Wait, if the Wormhole Enter/Exit are for sending signals wirelessly, what would the Wireless Send/Receive Nodons do?
Wormhole nodon is just called Wireless send and receive in GBG iirc
On labo u could "save" data ? And if not u think it will be implemented? There is always a workaround like a password system but sounds pretty awesome to be able to save by "coding" it.
You couldn’t save it. Hopefully the puzzle nodon can, if not, passwords can be implemented using something like “if counter = 879 then give 20 coins”
How limiting do you think the limit for nodons is?
Do you think it’s a bigger limit than VR garage?
I’ve heard the limit’s doubled!!
I saw a video on labo vr where someone made a game with multiple levels and a 3d level select can you make something in labo vr or did i just get trolled?
They likely used the Switch File nodon.
What does it do (dumb question)
It switches to a game or sample game on a certain file number, which you can pick
Will it be possible to create a point&click adventure?
I suppose you could, just use the hand nodon :)
or, the touchscreen sensor nodon
I made a post about this in the past, but do you think that a 3D and 2D Sonic game would be possible with GBG?
I’d presume yes.
Would it be possible to make a fighting game?
Yep! In fact, one of the samples in labo vr is just that!
would it be possible to have a game made out of different areas or are we limited to only one map? I mean different maps that are somehow connected (ex: Stardew valley, undertale, etc)
Do you think a turn based tactical game will be possible? Even a simple one like Chess?
Is there any way to have VR in GBG?